Lockjaw fleet

Description:

Infamy divided by 10 = 3 Cha 2
Admiral Lockjaw
Profession sailor 31[+22=Int 53]
Flag ship: Monstrousity
7 Squadrons (Squadrons must have all the same type of ship)

Squadron Leader

Roger D. Bell
Configuration 4 Ships of the Line
Commodore Roger D. Bell (Profession [sailor] +31 )
Charisma Modifier +7
Hits 56; Morale 7
Defense Value 41 + 2
Attack Value +33; Damage 1d6 + 19
Morale Check +9

Sandara Quinn
Configuration 4 Ships of the Line
Commodore Sandara Quinn (Profession [Sailor] +27)
Charisma Modifier +5
Hits 56; Morale 7
Defense Value 37 +2
Attack Value +29; Damage 1d6 + 23
Morale Check +5

Configuration 4 Ships of the Line
Commodore Crimson Cog (Profession [Sailor] +24)
Charisma Modifier +3
Hits 56; Morale 7
Defense Value 34 +2
Attack Value +26; Damage 1d6 + 23
Morale Check +5

MADSHANK1S MARAUDERS
Configuration 5 warships
Commodore Brok “Madshanks” Cordain (Profession [sailor] +15,
Charisma modifier +2)
Hits 20; Morale 7
Defense Value 25 +2
Attack Value +15 ; Damage 1d6 + 6
Morale Check +4
Commodore is commander of single squadron use them for attack and defense

Fleet Boons
Lockjaw:
Roger: Remorseless Advance
Edward: Overwhelming
Dr. Five: Advanced Tactics
Rosey: Loyality
Annalea: Magical Artillary
Sandara: Divine Protection (one squadron takes one less damage per turn)
Giles: swift to battle
Valakra: Swift Repairs 1d6 of repairs each phase.
Six: swift to battle
Crimson Cog: overwhelming
Kuckles Gripe: swift to battle
Kraugh Ebonfeather: swift to battle
Master Scourge: swift to battle
Merrill Pegsworthy:Defensive Tactics Each turn +2 Defense Value
Malkia: Defensive Tactics Each turn +2 Defense Value
Ambrose: Defensive Tactics Each turn +2 Defense Value
Conuhubar:Defensive Tactics Each turn +2 Defense Value

Bio:

Lockjaw fleet

Skull & Shackles (Mavrickindigo) draco