Giles Halmis

Mercenary

Description:

Male human fighter (crossbowman) 7/ranger 3 (Pathfinder RPG
Advanced Player’s Guide 104)
NE Medium humanoid (human)
Init 4; Senses Perception +13
DEFENSE
AC 18, touch 14, flat-footed 14 (
4 armor, 4 Dex)
hp 86 (10d10
27)
Fort 12, Ref +9, Will +5; +2 vs. fear
Defensive Abilities bravery +2
OFFENSE
Speed 30 ft.
Melee sharpshooter’s blade +15/
10
(1d6+7/19–20)
Ranged 1 human bane heavy crossbow +17/12
(1d10+4/17–20 plus poison)
Special Attacks favored enemy (humans +2), improved deadshot*
STATISTICS
Str 14, Dex 18, Con 14, Int 12, Wis 10, Cha 8
Base Atk +10; CMB +12; CMD 26
Feats Crossbow Mastery*, Deadly Aim, Endurance, Great
Fortitude, Improved Critical (heavy crossbow), Iron Will,
Point-Blank Shot, Precise Shot, Rapid Reload, Rapid Shot,
Weapon Focus (heavy crossbow), Weapon Specialization
(heavy crossbow)
Skills Climb +17, Knowledge (nature) +6, Perception +13,
Stealth +22, Survival +13, Swim +15
Languages Common, Polyglot
SQ combat style (crossbow), crossbow expert, favored
terrain (urban +2), track +1, wild empathy +2
Combat Gear potions of cure light wounds (2), antitoxin (2),
deathblade poison (2 doses); Other Gear +1 shadow studded
leather, +1 human bane heavy crossbow with 20 bolts,
sharpshooter’s blade (bayonet*; see page 59), backpack,
climber’s kit, spyglass, 50-ft. silk rope with grappling hook

Bio:

Giles Halmis

Skull & Shackles (Mavrickindigo) draco