Skull & Shackles (Mavrickindigo)
Crimson "Cog" Cogward
Swab looking for a fight
Male human ranger 1/rogue (thug) 7
N Medium humanoid (human)
Init 3 armor, +1 Dex)
hp 61 (8 HD; 1d10 + 7d8 +24)
Fort +5, Ref +7, Will +0
Speed 30 ft.
Melee cutlass** +9 (1d6 + 4/18–20) plus poison
unarmed strike +8 (1d3 + 4) if non lethal sneak attack add +(4d6 + 8)
Ranged composite longbow + 4 (1d8 + 4 /×3)
Special Attacks favored enemy (humans +2), sneak attack + 4d6
During Combat Cog fights like a cornered boar, caring little
for his own safety.
Morale Cog does not fight to lose—he fights to win, or
Str 18, Dex 13, Con 14, Int 10, Wis 8, Cha 16
Base Atk +4; CMB +8; CMD 15
Feats Improved Unarmed Strike, Intimidating Prowess, sap adept, skill focus Intimidate, skill focus profession sailor
Skills Appraise +4, Climb +8, Disable Device +8, Intimidate +16, Knowledge
(local) +5, Perception +7, Profession (sailor) +24, Stealth +9, Swim +12
Languages Common, ship sign
SQ frightening*, track +1, wild empathy +2, evasion, uncanny dodge
Combat Gear potion of cure moderate wounds,
black adder venom (1 dose 7 uses); Other Gear
studded leather, cutlass** in a darkwood sheath with poison black adder (7 uses),
composite longbow (10 Profession sailor)
Crimson Cogward (so called after the color his neck turns when he’s angry) is a loner, and prone to incredible rages and dark moods. He wears a blue Varisian scarf tied tight around his shaven head to hide the scar left when his ear when bitten off in a bar fight. Cog gets pleasure from little other than combat and is quick to get into fistfights, whether because of a chance remark or simple bad luck. A devout follower of Pharasma, Cog prays regularly (particularly after combat) and participates in all Pharasmin religious festivals if possible. Cog actually volunteered to join the crew of the Wormwood.
Cogward has proven to be surly and not receptive to the party’s influence. He worked with Kraugh Ebonfeather and gambled (and won) against Roger D. Bell and Conchobhar Turlach Shortstone. Roger was able to get Cogward to open up a bit, but the pirate is still hesitant to go out of his way to help the PCs in any of their endeavors.
Roger D. Bell was able to convince him to be an ally after the storm by showing Cogward his gun and letting him feel the power behind the device.
When the party raided the Man’s Promise, they asked him to join them and he helped in the attack.
Aboard the Man’s Promise, Cog was told to sleep with the rest of Master Scourge’s cronies. When the mutiny began, he tried to fight against Mister Plugg and the Boatswain, but was ganged up and left to die. He was rescued by Kraugh.
When Captain Bell was handing out assignments, Cog was promoted to Master at Arms.