Ambrose "Fishguts" Kroop

The Drunken Cook

Description:

Ambrose “Fishguts” Kroop

Male middle-aged human rogue 8
N Medium humanoid (human)
Init 2; Senses Perception +3
DEFENSE
AC 16, touch 12, flat-footed 14 (
4 armor, 2 Dex)
hp 52 (8d8
16)
Fort 5, Ref +8, Will +2
Defensive Abilities evasion, trap sense +1, uncanny dodge, Iron Guts, weapon finese
OFFENSE
Speed 30 ft.
Melee Masterwork Chopping Knife +9 (1d4
1/19–20) or
frying pan 8 (1d61)
Ranged dagger 8 (1d41/19–20)
Special Attacks sneak attack +4d6
TACTICS
During Combat Kroop is no fighter, and prefers attacking
opponents from behind, preferably with a sneak attack,
rather than facing foes in a fair fight.
Morale When the odds are against him, Kroop fights like a
cornered dog. He feels he has nothing to lose, and rarely
backs down. If protecting a friend, he is fiercely brave, and
fights to the death.
STATISTICS
Str 13, Dex 14, Con 12, Int 14, Wis 10, Cha 13
Base Atk +2; CMB +3; CMD 15
Feats Catch Off-Guard, Great Fortitude, Skill Focus
(Profession [cook]) skill focus profession sailor, toughness
Skills Appraise +6, Bluff +7, Climb +5, Diplomacy +8, Disable
Device +6, Intimidate +7, Knowledge (local) +10, Perception, Language 1
+3, Perform (oratory) +9, Profession (cook) +25, Profession
(sailor) +8, Sense Motive +5, Sleight of Hand +8, Stealth +6,
Swim +8
Languages Common, Orc, Polyglot, ship sign
SQ rogue talents (resiliency), trapfinding +2, evasion, improved uncanny dodge,
Masterwork Dagger (Chopping knife),
Other Gear Masterwork chain shirt, daggers (4), frying pan (improvised
club), steadfast grapple (see page 59), 20 bottles of rum, chicken,
clay mugs (2), gold earring worth 5 gp, Potion of cure light (3), Potion of True Strike (1)
cooking hat of good food (Dr. Fives +10 profession cook)

Bio:

Most people think Ambrose “Fishguts” Kroop gets his nickname from the stains on his apron or the contents of his infamous stew, but few know he earned the sobriquet as a competitive eater in the low bars of Port Peril. As a young man, it was said that Kroop could eat more of anything, and faster, than anyone. Folks still talk about the night that Kroop devoured an entire bucket of boiled eggs in the Salty Swab by the docks.

Kroop was trained as a professional chef at the Lobster’s Armor, one of Port Peril’s most popular (and expensive) restaurants, but when he was thrown out for inappropriate behavior with his assistant, he ended up plying his trade with several sailing vessels in the Shackles before embarking on Captain Barnabas Harrigan’s Wormwood, where he has served as ship’s cook for the past 3 years.

An affable fellow, Kroop loves his food, and has more recently developed a taste for rum, a habit that’s only encouraged by Cut-Throat Grok, the Wormwood’s
quartermaster and Kroop’s best friend aboard the ship. Sadly for Kroop, his drinking led him to bet his own life against Captain Harrigan in a card game one drunken night 2 years ago. Kroop lost, and his life became Harrigan’s to do with what he would. Harrigan now thinks as little of Kroop as he does a bilge rat, but he’s not yet killed the cook because drunk as he is, Kroop is still a better cook than anyone else on the Wormwood, and the captain is partial to his cooking.

Kroop’s days begin with blearily handing out ship’s biscuits to the crew on deck before retiring to the galley to prepare the evening meal (almost always fish stew) in a big pot. Then he cozies up with a bottle of rum (sometimes mixed with raw eggs) and waits for the rest of the day to pass. Nevertheless, Kroop is a skilled chef, though few of the crew beyond the captain and his officers ever get the chance to sample Kroop’s more palatable fare.

His only joy, aside from drinking and swapping yarns with Grok, are his chickens. Kroop loves his poultry and collects any rare breeds he comes across. Anyone with a background in farming finds Kroop friendly, while those who truly know their birds quickly discover a helpful friend. Kroop’s favorite bird, a large black cockerel named Black-Hearted Bezebel, often perches on the cook’s shoulder and even talks to him, or so Kroop occasionally drunkenly claims.

Kroop is a large, some would say fat, man, weighing well over 200 pounds and standing only 5 feet tall. He exudes an air of neglect, perhaps even despair, from the bushy tufts of black hair behind his ears, to his rotting teeth, to the stains on his filthy apron. He walks with a wallowing waddle, particularly when drunk, but is capable of surprising acts of strength. Kroop talks with a thick Shackles accent, which some people find hard to follow. He’s had so many lashes that his back is like tanned leather, and he claims to not even feel the bite of the lash anymore. After 44 years in the school of hard knocks, Kroop is a man who clearly cares little for himself or what people think of him. Nevertheless, he is at heart a kind man, and does his best to protect his cook’s mate from punishments brought on by mistakes made by either of them.

Ambrose Kroop is technically one of the ship’s officers, but the Wormwood’s drunken cook has more in common with the ship’s press-ganged sailors than with its cruel officers.

He was given Number Six as a Cook’s Mate. On the first day, he was too inebriated to help the android with their work.

After Number Six prepared shark steaks for a few days in advance, Ambrose invited him over to spin yarns and drink drinks. Eventually, Six was able to break through to him and gain a friend in the cook.

Aboard the Man’s Promise, Kroop has sobered up a bit, since he no longer has to deal with Harrigan. He told the party that Mister Plugg was planning to squib the ship to make it his own.

Kroop is designated as captain in charge when the party goes out on shore, and he offers his aid in their career as pirates.

Ambrose "Fishguts" Kroop

Skull & Shackles (Mavrickindigo) Mavrickindigo